by John Bowen » Mon Nov 25, 2013 11:20 am
Thanks for posting the video. I made a similar one, which you can see here:
http://www.flickr.com/photos/solaris_sy ... hotostream
I think you have a misunderstanding....
Even though I don't get the same results as you, I would note the following:
1) when you change the LFO to S&H, each voice will get output from the LFO. This output will be a random value.
2) If the rate is slowed down that much, you obviously won't hear changes that often, so for each key you are playing, it will be at the last value received from the LFO.
3) Retrigger only works for the phase setting, not the random output.
If you speed up the rate, you should hear the S&H random values. Just repeatedly playing a key doesn't reload the LFO values - turn up the rate, hold down several keys, and you should hear random values change at the adjusted rate.
I think what you are expecting is what I described as a way to get random values for every key press in my first response above, but this was not implemented. We could do it, though, as we are still discussing the best way to implement, but for right now, this is not how the LFOs work. The S&H output is constantly going, just as any other waveshape. Test it again with your rate settings, but use the Square wave instead of S&H, don't use Retrigger, and let me know what you hear.
john b.
Thanks for posting the video. I made a similar one, which you can see here: http://www.flickr.com/photos/solaris_synth/11053751946/in/photostream
I think you have a misunderstanding....
Even though I don't get the same results as you, I would note the following:
1) when you change the LFO to S&H, each voice will get output from the LFO. This output will be a random value.
2) If the rate is slowed down that much, you obviously won't hear changes that often, so for each key you are playing, it will be at the last value received from the LFO.
3) Retrigger only works for the phase setting, not the random output.
If you speed up the rate, you should hear the S&H random values. Just repeatedly playing a key doesn't reload the LFO values - turn up the rate, hold down several keys, and you should hear random values change at the adjusted rate.
I think what you are expecting is what I described as a way to get random values for every key press in my first response above, but this was not implemented. We could do it, though, as we are still discussing the best way to implement, but for right now, this is not how the LFOs work. The S&H output is constantly going, just as any other waveshape. Test it again with your rate settings, but use the Square wave instead of S&H, don't use Retrigger, and let me know what you hear.
john b.