Hello,
I’am definitely in for spending in the 200 to 500 $ range
Since multimbrality shouldn’t impair further developments ( I really didn’t expect this at all ) I’am not against it …
Really lukewarm for more global / final stage FX like reverb, I don’t mind a basic reverb or others FX onboard but nothing more or deeper that would spend too much / would be too cumbersome to edit, there’s plenty of excellent existing FX you can feed Solaris into, no need to reinvent the wheel …
In the meantime to add my 200 $ and 2 cents :
If unfortunately more oscillators and filters were to impair voices number below 10 ( a no-go ) : few but powerful additions and changes, basket to choose from below !
I wish more deeper morphing twistable oscillators, like Cylonix Cyclebox 2 + it’s extension or Shapeshifer (
https://www.youtube.com/watch?v=H5B9BHPHg_o and
https://www.youtube.com/watch?v=XkSnnc9tNJg ) and Adern’s Flexor 3 oscillators : basic waveforms with parameters to change geometry and beyond like a trapezoid where you can change slopes on both sides and the width of the top ( from the Flexor 3 manual : FR Trapezoid is a free running oscillator that generates a waveform whose variable trapezoid shape ranges from saw through square to triangle. The variable shape can be controlled and modulated. This oscillator module is Band-Limited to reduce aliasing and is capable of bi-polar FM (frequency modulation)).
So just a shape parameter would be not enough, add 2 more slots, since there ‘s not enough room in menus : merge Glide On / Off with Glide time so it’s either Off or with a value : there’s two slots free.
Maybe create a good set ( 20+ ) of waveforms « clay » ( again Flexor 3’s FR oscillators are good inspiration ) that will offer the maximum grip for modifications, make then different groups where the differences will be about the combos of algos used : example on a given group you’ll have Shape / Fold / WaveMult and other algos on an another group with still the basic waveforms.
Karplus-Strong oscillator
Implementation of phase modulation in addition to LinFM and Pitch ( been discussed in a topic, and proposed above )
For the existing and future filters, it would be nice a have a gain / drive control that alters significantly the response of the filters like on modulars, to make them growl and squeal … etc, I haven’t checked the process : it could be a different resonance profile and instabilies aroud and maybe multipeaks resonance appearing ( ??? ).
The boost parameter on the VCA already does that a bit but I think it could be pushed in intensity and behaviour in the various filters via this drive / gain addition.
More signature filters, also for MM1 filters like BR2+LP1 possibility of separate modulation of levels of BR2 and LP1
Nonlinear filters like this one implemented in Jeskola’s Buzz long ago
http://jeskola.net/archive/buzz/a15/Gea ... ilter.html which is quite astounding and unique in possibilities
For the insert FX, a waveshaper would be nice like the WMD Geiger Counter using the all the waveshapes in stock especially the WT in modulation
A phase Lock loop like the dopefer one, that type of stuff
I proposed John to think about many more LFO waveforms that will be mostly basic geometrical ones and combination of them, asymetric … etc
Could be nice if LFO could synced to each others
Mixers could be more ! on page 1 there’s a slot free for various modes of combination / ( bits manipulation ) collision, twisting ( inspiration : cyclebox 2 modes and
https://vimeo.com/43356010 ) you get the idea …
For the rotors, if we could modulate amount of inputs, I was thinking as well about a radius between 90 and 270 ° rotating so you’d have more than input 1 if you start at input 1
Navigation ideas inside « blocks »: use of joystick or modwheel + data wheel, for instance you select oscillator 1 then use of modwheel for up – down navigation, data wheel for horizontal ( oscillators 2,3,4 ) of coarse LEDs would indicate position, joystick would be even better as you could explore the whole « block » great on the graphic display !
Use of the LEDs to know what’s playing a part in a preset, if LFO4 does modulate something that doesn’t make it soundwise then the LED is off, same when browsing the Graphic Display pages.
Implementation idea : additions in the menus of the Assigns buttons in toggle mode as show on / show off i.e you have show on Assign 1, press … all LEDs above « sounding items « turn on press a gain and you return to classic edit mode display ; meanwhile if you wish you could edit in show on mode by pressing the item to be edited or just checked.
For instance you press show on : among other things all Mixers LEDS are on, if you have confidence in your short time memory you could check one by one what’s in them and the possible modulations.
Otherwise I really miss a Log slope for EGs especially to add shoulders to the A / D stages so turning clockwise you would have exp --> negative values --> Linear --> positive values --> Log
Delay modulation added in page one of EGs modulation
Top of my head for now …
As for participation in this fund, if every Solaris Owners is contacted via mail + a good trumpeting on facebook / Twitter for owners of resold units, I think we could gather a significant amount of owners ( also coupled with the new hardware ideas ) maybe wait a little more for more suggestions then launch the offensive.