NEW SOLARIS OS AND SYNTH ENGINE - FUTURE IDEA
Posted: Thu Apr 04, 2013 7:11 pm
I know that John is building and working the SOLARIS and I heard from him recently, we will be getting them soon as works on the build in Germany. I am excited about getting mine and playing it. But, I am also excited about coding for it.
I believe that he needs to move the build of these into the USA and I would also prefer that he finds someone willing to build a new software OS for the audio engine that matches the GUI. If there are any DSP coders on this list, or you have friends, contact me : let's chat, I have one or two friends that I am reaching out to. Maybe we can build an Open Source Solaris engine. This would get rid of proprietary closed source issues and free up John to do his great work here where it belongs instead of traveling to Europe. The USA has the world's fastest, strongest workforce and we are the world's innovators: we should take back our own creativity and manufacturing. If there's is anyone in the network interested, PM me and we can talk about a new dynamic loading real-time kernel for the SOLARIS. Here's my strategy (PLEASE NOTE --- THIS HAS NOT BEEN ENDORSED BY JOHN AND IS NOT OFFICIAL NOR RELATED TO OFFICIAL SOLARIS WORK BUT IS SOLELY MY IDEA AND MAYBE IS NOT APPROPRIATE):
My background: I am a professional software coder and musician.
1) A fast convolution engine (this is the best way to get near perfect clones of ancient hardware - like CS80 filters etc...). The problem is you need a math-algorithm to do the fixed integer/floating point and I have the algorithm.
2) A real-time micro-kernel with the scheduler for Audio - we could go with QNX or one of the Linuz RTOS's
3) A coding infrastructure (I prefer Forth and Smalltalk --- Kyma is written in Smalltalk) --- a stack-language with direct threaded code.
If all of this sounds like some unobtanium gibberish - I understand, on the other hand, I am probing the list to see who's out there.
Thanks!
I believe that he needs to move the build of these into the USA and I would also prefer that he finds someone willing to build a new software OS for the audio engine that matches the GUI. If there are any DSP coders on this list, or you have friends, contact me : let's chat, I have one or two friends that I am reaching out to. Maybe we can build an Open Source Solaris engine. This would get rid of proprietary closed source issues and free up John to do his great work here where it belongs instead of traveling to Europe. The USA has the world's fastest, strongest workforce and we are the world's innovators: we should take back our own creativity and manufacturing. If there's is anyone in the network interested, PM me and we can talk about a new dynamic loading real-time kernel for the SOLARIS. Here's my strategy (PLEASE NOTE --- THIS HAS NOT BEEN ENDORSED BY JOHN AND IS NOT OFFICIAL NOR RELATED TO OFFICIAL SOLARIS WORK BUT IS SOLELY MY IDEA AND MAYBE IS NOT APPROPRIATE):
My background: I am a professional software coder and musician.
1) A fast convolution engine (this is the best way to get near perfect clones of ancient hardware - like CS80 filters etc...). The problem is you need a math-algorithm to do the fixed integer/floating point and I have the algorithm.
2) A real-time micro-kernel with the scheduler for Audio - we could go with QNX or one of the Linuz RTOS's
3) A coding infrastructure (I prefer Forth and Smalltalk --- Kyma is written in Smalltalk) --- a stack-language with direct threaded code.
If all of this sounds like some unobtanium gibberish - I understand, on the other hand, I am probing the list to see who's out there.
Thanks!