Solaris VS Jupiter 8 & OB8

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Re: Solaris VS Jupiter 8 & OB8

by M-Prod » Sat Apr 29, 2017 10:45 pm

M-Prod wrote: Sat Apr 25, 2015 5:09 am
chapolin wrote:Hello, it is not possible to see the video :?
Tnx and sorry forgot to set it to public

Aaaand that was the wrong movie back then. Just me turning a release knob.. duuuh. I was re reading this thread and noticed my silly and useless comments... Don't know what i was thinking back then :mrgreen:

Re: Solaris VS Jupiter 8 & OB8

by John Bowen » Mon Apr 27, 2015 1:11 pm

Yes, then the Solaris would act like the Microwave in this case, as you would have to re-trigger the note to update the value. (I would have preferred updating in real time, but this apparently would have added much more work to the DSP coder at the time.)

Re: Solaris VS Jupiter 8 & OB8

by christeck » Mon Apr 27, 2015 1:00 pm

OK, found some further use this very eve by accident.

* An oscillator is modulated by an LFO.
* An envelope's decay is used to control the LFO's rate (fast at key press, then slowly but steadily slowing down).
* I'd like to control the time of the decay by some controller.
* The Solaris can do this via the modulation wheel (though not other controllers like the joystick, ribbon etc.).
* The Solaris can't do it in realtime. in case the envelope is on its way, moving the modulation wheel won't affect that decay time at all.
* The Virus TI can do it. MOving the modulation wheel immediately affects the time of the envelope's decay.

IIRC the Microwave also allowed to modulate envelope times in realtime. See my patch »Diet Bagpipe MW«. The modulation wheel modulates the envelope's times, but it requires to retrigger the note.

Re: Solaris VS Jupiter 8 & OB8

by christeck » Sun Apr 26, 2015 12:13 pm

John Bowen wrote:
christeck wrote:
The question/problem was how to use the LFO output as a controller for envelope values which occur only on key-down events. Obviously, it only makes sense to grab a value from the LFO when the note is played. You can’t continuously modulate any envelope segment once the EG is underway.

Is that what you are requesting?
At my end, this is not an urgent request. Sometimes it was useful to modulate the sustain level, but there are workarounds, e.g. directly modulating the destination parameter (e.g. filter cutoff).

On the other hand, I sometimes liked to alter the sound by an assignable button, e.g. to prolong the attack or release time by pressing the button. And maybe slightly modulating slow attack and decay times by an LFO in "realtime" was of good use for pad sounds.

Re: Solaris VS Jupiter 8 & OB8

by M-Prod » Sat Apr 25, 2015 5:09 am

chapolin wrote:Hello, it is not possible to see the video :?
Tnx and sorry forgot to set it to public

Re: Solaris VS Jupiter 8 & OB8

by chapolin » Sat Apr 25, 2015 2:19 am

Hello, it is not possible to see the video :?

Re: Solaris VS Jupiter 8 & OB8

by M-Prod » Tue Apr 21, 2015 11:23 am

Actually I was just making a song where I automate the decay with an lfo in live. Eg see attached movie. Ps this movie is not the song but a way to show you the technique used in the song
http://youtu.be/gQwmwlD0sys

Re: Solaris VS Jupiter 8 & OB8

by M-Prod » Tue Apr 21, 2015 10:12 am

My guess is this is about anolog style randomization of the envelope values as discusses elsewhere

Re: Solaris VS Jupiter 8 & OB8

by John Bowen » Mon Apr 20, 2015 2:17 pm

christeck wrote:
For the moment, it's not possible to choose an lfo as a source of modulation for the attacks, decay or release time of the envelopes.
John, it would be really nice !
The same here. The modulation capabilities for the envelopes are limited (though the essentials are provided).
Yes, this was discussed earlier on. The question/problem was how to use the LFO output as a controller for envelope values which occur only on key-down events. Obviously, it only makes sense to grab a value from the LFO when the note is played. You can’t continuously modulate any envelope segment once the EG is underway.

Is that what you are requesting?

Re: Solaris VS Jupiter 8 & OB8

by christeck » Mon Apr 20, 2015 2:11 pm

For the moment, it's not possible to choose an lfo as a source of modulation for the attacks, decay or release time of the envelopes.
John, it would be really nice !
The same here. The modulation capabilities for the envelopes are limited (though the essentials are provided).

Re: Solaris VS Jupiter 8 & OB8

by M-Prod » Mon Apr 20, 2015 11:56 am

And Alex would You be willing to share these patches? I love them.

Re: Solaris VS Jupiter 8 & OB8

by M-Prod » Mon Apr 20, 2015 11:26 am

christeck wrote:Thanks for the clarification, John. It saves my head from being scratched further :) .

Here's how I got it to work anyway:

- Set LFO 1 to S&H, a rate of 10 (or more) and to be retriggered.

- Apply it to an oscillator's pitch.

- Modulate its rate by one of the envelopes, at the maximum negative level.

- Raise the envelope's sustain level to the maximum value.

- Set the attack time to the minimum value, e.g. 0.

"Works for me". Though for polyphonic sounds only.

HTH :) .
Hi christeck,

Thanks. Smart workaround. I might add to add some sustain so the speed doesn't bump up after release

Re: Solaris VS Jupiter 8 & OB8

by Patate le mgae » Sun Nov 30, 2014 3:23 am

Waouaouh ! Thank you very much for this, not obvious at all, idea.
I've spent hours to try to achieve this and fail.
Nice, nice, nice.

Re: Solaris VS Jupiter 8 & OB8

by christeck » Wed Nov 05, 2014 10:09 am

Thanks for the clarification, John. It saves my head from being scratched further :) .

Here's how I got it to work anyway:

- Set LFO 1 to S&H, a rate of 10 (or more) and to be retriggered.

- Apply it to an oscillator's pitch.

- Modulate its rate by one of the envelopes, at the maximum negative level.

- Raise the envelope's sustain level to the maximum value.

- Set the attack time to the minimum value, e.g. 0.

"Works for me". Though for polyphonic sounds only.

HTH :) .

Re: Solaris VS Jupiter 8 & OB8

by John Bowen » Tue Nov 04, 2014 1:40 pm

Unfortunately, at the moment it's not guaranteed that you will get a random value (although this is one of the ways I wanted the function to be programmed). What Alex found may have been worked because of where each voice was when the LFO values were engaged, but as you have said, it's also the case that sometimes only a couple of values get downloaded into the voice structure for this modulation.

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